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Insights

Stay updated on Diarkis' latest innovations, partnerships, and achievements in game networking technology.

Technical

Cluster-Wide Simultaneous Message Delivery to Millions of Devices: How Diarkis Notifier Solves the Scalability Challenge

ChatGPT said: Diarkis's Notifier module enables real-time, simultaneous message delivery to millions of devices with low latency and high reliability by leveraging a distributed, cluster-wide architecture—solving the scalability and performance challenges common in traditional push notification systems.
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Technical

Real-Time Game Analytics Made Simple with Diarkis' Built-In Metrics System

This article explores the importance of real-time analytics in online multiplayer games and how Diarkis’ built-in metrics system provides a comprehensive solution. From tracking concurrent users and packet flow to monitoring matchmaking performance and supporting custom KPIs, Diarkis delivers out-of-the-box observability for scalable game operations. With support for JSON and Prometheus formats, it seamlessly integrates into modern analytics stacks—empowering developers to optimize performance, diagnose issues quickly, and enhance player experiences.
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Feature

Empowering Multiplayer Games with Diarkis CSAR

This article introduces Diarkis CSAR (Clustered Server Authoritative Ruler), a powerful module for managing multiplayer game infrastructure. It explains how CSAR streamlines the orchestration and resilience of Dedicated Game Servers (DGS), offering automatic failover and inter-server communication. It clarifies that server relay—unlike DGS—does not protect against cheating, and how Diarkis CSAR for Hybrid Communication optimizes between server relay and peer-to-peer to reduce costs and simplify development. Finally, it covers Client-Host architecture, highlighting how Diarkis CSAR automates host assignment and recovery, making it a viable option for casual or cooperative games.
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Deployment

Deploying Diarkis on Edge Servers: A Technical Overview

This article explores how Diarkis’s decentralized, distributed server architecture is ideally suited for deployment on edge servers. It outlines technical considerations including containerization, Kubernetes orchestration, protocol selection, and in-memory state sharing. The result is a scalable, fault-tolerant, and low-latency infrastructure optimized for real-time applications such as gaming, simulation, and IoT.
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Technical

Building Real-Time Fighting Games with Diarkis: Rollback, Lockstep, and Scalable Infrastructure

This article provides a deep technical dive into the architecture and networking challenges of modern fighting game development. It covers essential synchronization models like rollback netcode and lockstep, and demonstrates how Diarkis modules—MatchMaker, Room, and P2P—can be leveraged to build scalable, low-latency, and deterministic online experiences. Designed for developers and technical leads, the piece outlines how Diarkis enables robust matchmaking, seamless session management, and high-performance peer-to-peer communication, forming a complete real-time infrastructure for competitive fighting games.
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Technical

Scalable Asymmetrical Matchmaking with Diarkis: Powering Real-Time Multiplayer for Games

Asymmetrical multiplayer games pose unique matchmaking challenges due to their distinct player roles and team dynamics. Traditional matchmaking systems often fall short in supporting these needs, struggling with latency, scalability, and role balancing. Diarkis offers a high-performance, decentralized matchmaking solution built for real-time environments, enabling precise, role-based player pairing across distributed infrastructure. This article explores how Diarkis MatchMaker excels in supporting asymmetrical formats through customizable rules, fault-tolerant architecture, and low-latency performance—making it an ideal backend for next-generation multiplayer games.
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Feature

Diarkis Field: Scalable Proximity Awareness for Real-Time Systems

Diarkis Field is a scalable spatial awareness module that automatically manages who should receive real-time updates based on user location. It reduces network load through packet culling and supports massive-scale applications in gaming, smart cities, and industrial systems—without requiring complex logic from developers.
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Technical

Understanding Peer-to-Peer Communication and Diarkis' Enhanced Approach

Diarkis enhances traditional peer-to-peer communication by adding a fallback relay system that ensures reliable, low-latency connections even when direct peer connections fail—solving common P2P challenges like NAT traversal and firewall restrictions, as demonstrated in applications like TEKKEN 8.
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Feature

Diarkis and the Philosophy of Distributed and Decentralized Systems

Diarkis embraces a distributed and decentralized architecture to deliver scalable, resilient, and low-latency infrastructure for real-time applications. By eliminating single points of failure and sharing state across all nodes, Diarkis enables developers to build robust systems that scale effortlessly and operate reliably under load.
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Technical

Why Scalable and Robust Matchmaking is Crucial for Online Multiplayer Games

A scalable and robust matchmaking system is essential for delivering a smooth and fair player experience in online multiplayer games. Diarkis and its decentralized MatchMaker module offer a high-performance solution that eliminates single points of failure, enables fast and flexible matchmaking, and scales effortlessly with player demand.
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