Supporting Holoearth’s Real-Time Communication Infrastructure Through Diarkis Adoption and Operational Improvements

COVER Corp, the developer behind the metaverse project Holoearth, has released a year-long retrospective on the efforts of their SRE engineers to enhance observability and infrastructure on their official tech blog, "COVERedge."
The article highlights the adoption of Diarkisas the core real-time server. Diarkis is our proprietary real-time communication engine built in Go. In a metaverse environment where thousands of users connect simultaneously, Diarkis is responsible for critical functions such as real-time position synchronization and live event broadcasting.
The blog post shares how the team improved operations by refining monitoring frameworks and auto-scaling logic. These efforts were specifically designed to address sudden traffic spikes during major events and the unique scaling challenges inherent to real-time systems—challenges that cannot be fully captured by CPU utilization alone. As the underlying real-time communication foundation, Diarkis serves as a vital component in achieving scalable and stable operations.
This case study is based on the technical article written by the engineering team on COVER Corp’s official tech blog, "COVERedge."
For more details, please refer to the full article at the following link:https://coveredge.cover-corp.com/list/3766


